
Hello adventurer! In today’s quest, we’re going to explore what MVP means, why it matters when making a game, and MVP thinking in UX design.
Working with an MVP mindset is important to UX work to not complicate things, keep feature creep away, and make sure you build the right thing within the set deadline!
WHAT IS MVP?
MVP stands for ‘Minimal - Viable - Product‘ and is a method of working where you prioritise the fundamentals of your game and design to validate them, before spending too much time and effort making it perfect.
Great (and perfect) comes later!
"An MVP is not the smallest product you can build, but it is the fastest way to start learning"

How to NOT do MVP
The UX Pyramid is built in segments, from the bottom:
Functional → Reliable → Usable → Convenient → Delightful → Meaningful
Keep it Simple
To make an MVP design, pitch, idea, or first version of a game, you need to figure out the goal:
🚫 You don’t need a pretty UI, 3D, Animations, or Sounds. Just the basics.
🚫 You don’t need XP, Stats, or Rewards. The perfect engagement design is added later.
👉 You need to start by doing tests to see what benefits the game and the players.
👉 Be quick to throw the design out or change it if it DOESN’T do what you wanted or need it to.

Correct way to build an MVP
TLDR:
MVP is an important step in making a game. Create the fundamentals to test the core of your game, gather feedback, and make changes before adding fine details and extra features.
Thank you for reading!
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